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Enchanting Adventures is a simple TTRPG system that I created to help young English language learners practice their conversation skills, but it is a system that is accessible and enjoyable for everyone. 

All you need to play are some players, character sheets, a GM and two six sided dice. 

The rules will be easy to pick up for those who are familiar with dnd 5e but there a re a few significant differences. 

  1. No complicated dice - just those two d6s (you could even use 1 d6 and roll it twice) 
  2. No rolling for damage. 
  3. No rolling for initiative, players can choose the order of play
  4. No working out AC. Combatants simultaneously roll to attack and defend themselves based on their strengths and abilities. 
  5. No tracking spell slots. More powerful spells and abilities are harder to perform and have a greater chance of failure, but there is always a chance to do something awesome. 

These simplified mechanics not only make combat easier, but also quicker. When you don't have to wait for players to decide on which spells they can afford to cast and collect the dice they need to roll for damage, they can spend more time actually playing the game. 

Enchanting Adventures is a straightforward system, yet it offers immense complexity when creating characters and crafting teams. 

But Enchanting Adventures isn't just about a set of mechanics, it's also about a set of values. 

Firstly, I developed this game with EAL players, players who speak multiple languages in mind. So a talent for languages is one of the key character stats. The Enchanter class is built around this ability, using their talent for languages to craft powerful spells. The first adventure that I've created for players is all about travelling to new and strange places and learning about the histories and people they find there. 

I want to encourage teamwork and communication. From combat to puzzles, players are encouraged to work together and support each other to achieve their goals. This is particularly reflected in the Feybond class who use the power of friendship to empower their allies and keep them on their feet. 

Players are taught the value of education. One of the player abilities is 'study'. Characters who excel in this area are good problem solvers, able to research and recall information when the team needs it. The Alchemist class is built around this ability, researching and experimenting with potions and elixirs that can heal and help their friends and harm their enemies. 

Enchanted Adventures encourages players to build a growth mindset. GMs are encouraged to reward players who try hard but have bad rolls rather than those who succeed so that, just as in real life, players grow more through their struggles than through their wins. 

There's more than one way to be strong and there's more than one way to be clever. Enchanting Adventure stats are broken down into three areas; body, mind and spirit. But then these areas are strength are broken down even further. Some characters are smarter with languages, others with technology. Some characters are physically strong, others are physically skilled. They each have their own area in which they excel, and players are encouraged to build upon those strengths, but are free to develope in any way they see fit. A physically strong Brute can keep building their strength to do more damage, or they can develop their skill to make their hits more accurate. Or they might choose to grow in a completely different way and improve their language skills to cast helpful spells. With time and effort they can be whatever they want to be. 

This game uses hand drawn maps alongside AI generated artwork. It is my hope that one day I will be able to replace the AI generated artwork with original work by real, flesh and blood artists. But until then I must give credit to bing AI for generating the colour artwork.

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Click download now to get access to the following files:

enchanting adventures quick start guide.pdf 51 kB
brute character sheet .pdf 1.3 MB
outlaw character sheet .pdf 1.3 MB
enchanter character sheet .pdf 1.3 MB
alchemist character sheet .pdf 1.3 MB
wolfman character sheet.pdf 1.3 MB
feybond character sheet .pdf 1.4 MB
Enchanted Adventures 1-2.pptx 2.5 MB
Starter version of Enchanting adventures with full DM's guide and introductory adventure.pdf 32 MB
hunter character sheet .pdf 1.3 MB
if you pay $1 USD or more
circus performer character sheet.pdf 1.3 MB
if you pay $1 USD or more
spy character sheet .pdf 1.3 MB
if you pay $1 USD or more
Inventor character sheet .pdf 1.3 MB
if you pay $1 USD or more
psychic character sheet .pdf 1.3 MB
if you pay $1 USD or more
blind fighter character sheet .pdf 1.4 MB
if you pay $1 USD or more
Enchanting Adventures character sheets.xlsx 91 kB
if you pay $6 USD or more
Enchanted Adventures, full adventure PowerPoints.zip 86 MB
if you pay $14 USD or more
Full version of Enchanting adventures with GM guide and 12 adventures.pdf 32 MB
if you pay $14 USD or more

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